Factions of Arridan

Dgun Kha Mi Dmangs (Alex Nygreen)
'' In the far northwestern mountains, as far you can go before your flesh freezes solid and your bones turn brittle, a group of men makes their home near the peak of the world. Seeking enlightenment on the slopes of glaciers, these warrior monks carry fire in their spirit, and woe befall on any creature to cross their path. ''

The Tribe (Frederik Fonsholt)
'' Once warriors in times now past, this nomadic people now spend their time traveling and dealing in acquired goods. Their city, great longhouses on greater landships, pulled by huge Tarks (their preferred beast of burden) is a marvelous sight to behold for the weary traveler and landowner alike. Impressed more by words than gold, one should not be too quick to judge this rough looking bunch. ''

The People (Magnus Hansen)
'' Spread over most of the central continents and some beyond, 'The People' are the last remnants of a dead empire, an echo of power turned corrupt, they now wander the world that no longer belongs to them. Although often viewed with disdain and suspicion, they do their best to earn their keep. Each year, they still sacrifice their own blood for their god incarnate. ''

The Saranar Empire (Jonas Kerring)
'' Although still ruling the jungles of Ashatar, the Saranar Empire is slowly fading into the forgotten tomes of the world. Larger than men and covered in scales, the lizardmen are certainly still quite fierce to behold, and many tales still circle the world of the tremendous amount of gold and emeralds hidden away in the great stone temples. Greed has been the end of many a treasure seeker. '' 

Thalasseus (Viktor Clasen)
Main article: Thalasseus

 In the eastern sea, many a sailor has seen great fleets of ships with a  '' peculiar design, manned by humans, Minotaurs, and large, one-eyed humanoids. These ships belong to the nation of Thalasseus. Its location in the middle of the water has made it a strong seafaring nation, perhaps even the strongest. Born through an age of internal strife, Thalasseus has made its peace within and now thrives peacefully, their ships patrolling the surrounding waters to ensure no external threat would reach its shores or threaten the trade they thrive on. ''

Principality of Knochenmark (Anders Damkjær)
Main article: Knochenmark 

'' Ruled by the surviving prince of a recent coup against the throne, Knochenmark is a dystopian place for the small-minded and dumb. Ingenuity and progress is valued above all, in this kingdom where medicine and anatomy is everyday conversation among the people. However, a deep darkness lies deep within the Principality and a constant stream of bodies, dead and living, run into the principality at all times never to be seen again. ''

Auskeras (Florence Kummer)
'' Auskeras had its roots in an old tribal way of life, with many clans spread across the Great Desert. But a long time ago the clans were forcefully unifier by the first king, Tewodros the Uniter of the first dynasty. His reign was short but he ruled with an iron fist. When he died, his daughter led the country into a new age of peace and prosperity; and the nation went through a cultural revolution, reforming many of their old ways in the following years. Now, the nation has evolved into a prosperous kingdom, stretching from one end of the desert to the other. The culture of Auskeras is relaxed, but the traditions and religious ceremonies are held in high regard ''

Republic of Larranda (Peter Rossing)
'' The rattle of bones is heard in symphony with laughter and chatter in this island region of Arridan. While the people are having a stroll through the market square, the corpses of the dead are sweeping the streets, plowing the fields and rigging the sails of the nations trade fleet. While this democratic nations version of recycling might seem as an abomination at first glance, it serves both as a trademark and a strong workforce complementing a solid infrastructure. ''

Xian (Edin Sumar)
Main article: The Celestial Empire (Xian)

'' If law had a land of it's own, it would be the southern lands of Xian. Ruled by the Magnanimous Emperor Xian Zhin-Quo VII, and enforced by his divine right, it grows with the speed of a lazy turtle. Although one of the newer empires of the world, it is by far the largest, and one would be ill advised to oppose them. ''

S ā n hé huì (Mathias Christensen)
' '' The Three Harmonies Society' is currently the largest underground organization in the current world. Dealing in everything from blackmailing and kidnapping to outright murder, they ask no questions if the money is right. Furthermore the group is led by the mage lord Zéi, whom so happen to administer the mage academies of Xian to boot. All hidden beneath a neat facade. ''

Nüüdelchid Ogre Hordes (Christian Grauballe)
Main article: Nüüdelchid Ogre Hordes '' Regarded by Xian as little more than oversized primitives, the ogres still pose a considerable threat. Not nearly as dumb as others make them out to be, these tusk-growing giants possess a deep cunning, and combined with their impressive strength, are quite the force to be reckoned with. Careful observers have noticed their veneration for great constructions and mountains. ''

Larahcnar Bomzha Dereva (Frederik Skelmose)
'' Riding their enormous tree-homes across the ogre lands, the "tribes of the wandering woods" are a curious species. Gremlins by nature, symbiotic by choice, they spend most of their lives in their "Bomzhadereva". The tree supplying them with food, clothing and other such goods, it is a rare occasion when one needs to leave. Travelers often speak of the generous gifts (often made from the amber of the tree) which they hand out to those who treat them well. ''

Kingdom of Qestrya (Lasse Hempel)
'' Arriving in a land of mostly wilderness and wild animals, the first king of Qestrya carved a kingdom from the vines and rocks. Now renowned for their skilled archers and prestigious lion tamers, the current Queen, Paulinia Cadynforde III, seeks to expand her grip and power further. Rich in food and slaves, they are a boon to any merchant stopping by the shores. ''

Free States of Gorber (Lasse Hempel)
'' Escaped slaves and criminals make up the bulk of the free states, seeking to throw off the chains of a tyrannical ruler. They mastered the arts of horsemanship to gain an advantage on the open planes, fighting for every last drop of free blood in their veins. On the whole unorganized, the decentralized structure may eventually turn against them in the long run. ''

The Myouin Matriarchy of Guyhács-Myouyama (Johan Vork Steffensen)
Main article: The Matriarchy of Gyuhács-Myouyama ''An islands nation of a humanlike, short-lived species with an incredibly long internal history, yet next to no outard aggression or cultural signifcance whatsoever. Building their society upon the ruins of what the people left behind, they are deeply spiritualist, defensive, wary and capable of a powerful, if incredibly niche, form of shadow magic.''

Dvergrheim (Laurits Gajhede)
Main article: Dvergrheim 

''In the north-eastern reaches of Arridan, lives a people of giant-like ashen skinned barbarians, of far northern origin. In their own tongue they are known as the Dvergr or Dvegar, but are more commonly known as the giants raiders of the north. They are organized in tribes living mostly independently from each other, but seem to be united by their priests in a grander theocratic union when the need arises, with no commonly known leader. Possessing strong rune magicks of geomantic origin and brute strength, they make up for their few numbers. While they do also trade with other nations, they primarily organize raids from sea, where they enslave many people and bring them back to Dvergrheim, to serve as slaves and currency.''